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本帖最后由 东方耳 于 2014-12-5 12:05 编辑
最近这段时间研究的一个很有意思问题,所以发上来和大家一起玩。
首先说说什么叫释层问题,释就是解释(explaining)的意思,层就是层次(levels)的意思。我并不确定之前是否有人提出相似的游戏,所以我暂时就按照这个命名。释层问题, ELQ - explaining levels question.
ELQ的字面解释,非常简单,但也非头痛。我们把一个主题将要解释的称之为原层或者0层,当对0层进行描述的时候,往往会引入更多新的词汇来进行解释。这些被引入的词汇或语境我们定为1层。由于1层所使用的词语可能仍然存在歧义或含糊的地方,我们再引入更多新的词汇来解释第1层,称为2层。如此反复之后,情况就变得有意思了。
一个本来看似简单的问题,会被彻底复杂化,所引入的词汇量或许会越来越多,或许会进入一个死循环,或许会越来越少,最终达到某一个点上。但不论那种情况,问题都将被复杂化。
其中当问题到达某一个点的上的这种情况,也未必是一开始题设点,极有可能是一个看似和原来题设一点关联都没有新点。
在对释层问题研究的过程中,我还意外地得到几个设计模型,当然了由于材料和能力有限这些都是虚拟模型。适合的时候拿来给大家分享。
耳朵
ELQ
I want to share a interesting game, which I have built, to each of you.
I am not sure that if any game has been given by any case, which is similar to it. So, I names the game is ELQ. It stands for explaining levels question.
To descript ELQ is easy and terrible. Any explaining subject names the original level, or 0th level. Some of the words or models, which are not in the 0th level, would be used when the subject is explained. This part names the 1st level. However, the 1st part maybe still needs to explain. It makes more words or models join in the explaining, and built up the 2nd explaining level. This cycle can run again by again.
What will happen when this cycle is running?
I think that makes a simple question bigger and bigger. Finally, it can be three possibility results:
An endless loop
Openness expand
Stay one of simplest points
I have had lots of beautiful ideas, when I played this game. I will share these ideas to each you later.
Albert |
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